In fact, the difficulty level, one of the highlights of the mod, is similar to that of Insanity's Brutality or Insanity's Requiem. In the end, this PWAD ends up being another Brutal Doom variant that, at first, looks like more of the same. There is an explanation for each of them, but I can not help to not find it rather confusing. I just found the names of the menu a bit weird. The maps turn can turn into a real war zone. These extra game options can be interesting to vary the matches or even make a any mess in the game. In the other hand, I didn't really like collecting the Berserk Pack or the Demon Rune (which drops a lot) because you get stuck with the fists only, while the effect lasts, and this is annoying. Also, the glory kills provide a lot of fun with the fatalities, as this ends getting essential to survive in the game, since it kills the monsters for good and makes you invulnerable for a few moments. I really liked the Doom 3 and Doom 4 elements combined here, such as the flashlight, glory kills and the Soul Cube system, which can even activate a power that makes the screen turn white and you blow everything up.
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